This course covers interface navigation, basic modeling, UV mapping, texturing, character creation, environment design, and rendering techniques. Over 12 weeks, students progress from core fundamentals to portfolio-ready final projects.
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3D Generalist
Rith Sochetra is a seasoned 3D artist with over 10 years of industry experience spanning game development, animated films, and commercial projects. Starting as a Junior Game Programmer and evolving into a Lead 3D Artist, he brings comprehensive expertise in character modeling, environment design, and digital sculpting to the classroom.
Here's a glimpse of the projects our students have built in this program.

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After completing this course, here's what your future could look like.